

A Level Designer for Project Kyzen, a fast-paced third-person shooter, contributing to the development of an exciting new, unannounced game mode for players to explore.
Responsibilities:
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Designed and implemented a Point of Interest (POI) featuring dynamic combat encounters and a challenging boss battle to enhance player engagement.
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Designed and implemented an underground tunnel beneath the POI, allowing multiple entrances and exits.
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Created a dynamic POI that incorporates PvP and PvE mechanics, fostering both competitive and cooperative gameplay.
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Utilized player feedback and iterative design processes to refine gameplay elements within the POI
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Collaborated closely with other designers and developers to ensure POI alignment with overall game vision and mechanics.
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Balanced level difficulty to cater to various player skill levels, enhancing accessibility and player retention.